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As I built out the site, I realized: why not have fun with it?
 So I turned the prototype into a LOTR-themed travel experience. Imagine yourself booking a stay in Rivendell, taking a weekend in the Shire, or fighting orcs in Mordor — all wrapped in beautiful imagery, witty lore-based copy, and modern UX systems.
The build became a mix of:
- 🧝 Cosplay & Character Design: users book as characters within the mythos. 
- 🗺️ Travel Site Mechanics: destinations, experiences, upsells, and point systems. 
- 🤖 AI-powered chat integration: the “Wizard” / “Treebeard” assistant guiding you through. 
- 🎨 UX System Exploration: toggles, views, sticky elements, variable inputs, notification styles, and Figma-ready IA design 
- Test AI’s responsiveness to detailed prompts (Lovable vs GPT-5). 
- Prototype shorter booking processes and smarter upsell flows. 
- Experiment with sticky headers/footers, gamified points, and whimsical tone. 
- Explore world-building through interface copy and narrative structure. 
- Challenge assumptions about what makes a travel site feel alive. 
- 🏞️ Large immersive imagery reshaped the booking feel; it felt more like a game than a checkout. 
- 🌲 Treebeard’s Floating Widget added humor and character — proof that charm can drive engagement. 
- 🧩 Sticky footer navigation worked surprisingly well — decluttered the header and kept CTAs visible. 
- 🔊 Audio integration (though overkill) proved valuable as an emotional layer. 
- 📖 Thematic typography & lore styling created full immersion — users forgot they were “booking,” not questing. 
- 🗂️ Destination IA (Information Architecture) turned out strong enough to white-label for real-world use. 
- 🌐 Language selector buried in burger menu reduced clutter and felt smarter when paired with IP geo-location. 
- 🚫 Guest booking freedom felt modern — no forced login friction. 
- 📢 Banner placement below header created a fresh upsell zone often ignored in enterprise travel design. 
 
          
          
        
      landing page - testing sticky headers/footers
 
          
          
        
      card layouts, microanimations, sticky footer
 
          
          
        
      category layouts, minimal info overload
 
          
          
        
      notification treatments, messaging
 
          
          
        
      resort description layout, card, actions
- Travel booking doesn’t have to feel transactional — it can feel like a journey. 
- Humor, lore, and strong narrative voice can disarm friction in the UX. 
- Visual storytelling and IA clarity can coexist beautifully. 
- AI tools (Lovable + GPT-5) can push design thinking into playful, experimental territory where creativity and functionality overlap. 
- Treebeard Travel is still evolving — a living prototype for testing interaction, emotion, and AI integration in UX. 
 Future ideas include:- “Support the Fellowship” donations (Venmo QR) 
- LOTR newsletter signups and fan database 
- Etsy & Amazon affiliate shop (“Middle-earth Market”) 
- Interactive world map and visitor tracking 
- Cross-linking to my YouTube channel and LinkedIn for behind-the-scenes content 
 
Treebeard Travel is a love letter to experimentation and storytelling in UX — a reminder that even the smallest creative spark can turn a booking flow into an adventure.
 It’s also a living testbed for how AI design tools are changing the way we prototype, prompt, and play.
“Little by little, one travels far.” — J.R.R. Tolkien
 
                         
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
             
            
              
            
            
          
               
            
              
            
            
          
               
            
              
            
            
          
              