🎮 The Concept - Exploring Travel and Booking Mechanics

As I built out the site, I realized: why not have fun with it?
So I turned the prototype into a LOTR-themed travel experience. Imagine yourself booking a stay in Rivendell, taking a weekend in the Shire, or fighting orcs in Mordor — all wrapped in beautiful imagery, witty lore-based copy, and modern UX systems.

The build became a mix of:

  • 🧝 Cosplay & Character Design: users book as characters within the mythos.

  • 🗺️ Travel Site Mechanics: destinations, experiences, upsells, and point systems.

  • 🤖 AI-powered chat integration: the “Wizard” / “Treebeard” assistant guiding you through.

  • 🎨 UX System Exploration: toggles, views, sticky elements, variable inputs, notification styles, and Figma-ready IA design

  • Test AI’s responsiveness to detailed prompts (Lovable vs GPT-5).

  • Prototype shorter booking processes and smarter upsell flows.

  • Experiment with sticky headers/footers, gamified points, and whimsical tone.

  • Explore world-building through interface copy and narrative structure.

  • Challenge assumptions about what makes a travel site feel alive.

  • 🏞️ Large immersive imagery reshaped the booking feel; it felt more like a game than a checkout.

  • 🌲 Treebeard’s Floating Widget added humor and character — proof that charm can drive engagement.

  • 🧩 Sticky footer navigation worked surprisingly well — decluttered the header and kept CTAs visible.

  • 🔊 Audio integration (though overkill) proved valuable as an emotional layer.

  • 📖 Thematic typography & lore styling created full immersion — users forgot they were “booking,” not questing.

  • 🗂️ Destination IA (Information Architecture) turned out strong enough to white-label for real-world use.

  • 🌐 Language selector buried in burger menu reduced clutter and felt smarter when paired with IP geo-location.

  • 🚫 Guest booking freedom felt modern — no forced login friction.

  • 📢 Banner placement below header created a fresh upsell zone often ignored in enterprise travel design.

  • Travel booking doesn’t have to feel transactional — it can feel like a journey.

  • Humor, lore, and strong narrative voice can disarm friction in the UX.

  • Visual storytelling and IA clarity can coexist beautifully.

  • AI tools (Lovable + GPT-5) can push design thinking into playful, experimental territory where creativity and functionality overlap.

  • Treebeard Travel is still evolving — a living prototype for testing interaction, emotion, and AI integration in UX.
    Future ideas include:

    • “Support the Fellowship” donations (Venmo QR)

    • LOTR newsletter signups and fan database

    • Etsy & Amazon affiliate shop (“Middle-earth Market”)

    • Interactive world map and visitor tracking

    • Cross-linking to my YouTube channel and LinkedIn for behind-the-scenes content

Treebeard Travel is a love letter to experimentation and storytelling in UX — a reminder that even the smallest creative spark can turn a booking flow into an adventure.
It’s also a living testbed for how AI design tools are changing the way we prototype, prompt, and play.

“Little by little, one travels far.” — J.R.R. Tolkien

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Lovable - AI Chat Agent Prototype

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Lovable - Resort Prediction AI Tool